Scrabble is a word game in which two to four players score points by placing tiles, each bearing a single letter, on top of a game board which is divided into a 15×15 grid of squares. The tiles must form words which, in crossword style, flow left to right in rows or downwards in columns. The words have to be defined in a standard dictionary. Specified orientation works provide a list of officially permissible words.
The name Scrabble is a trademark of Hasbro, Inc. in the United States and Canada and has been sold by Hasbro’s Parker Brothers division since 1999. Prior to 1999, it was sold as a Milton Bradley game. Outer surface the United States and Canada, Scrabble is a trademark of Mattel. The game is sold in 121 countries and is on hand in 29 languages; approximately 150 million sets have been sold worldwide and roughly one-third of American homes have a Scrabble set.
The game is played by two to four players on a square board with a 15×15 grid of cells (independently known as “squares”), every of which accommodates a single letter tile. In official club and tournament games, play is between two players or, infrequently, between two teams every of which collaborates on a single rack.
The board is patent with “premium” squares, which multiply the number of points awarded: eight dark red “triple-word” squares, 17 pink “double-word” squares, of which one, the middle square (H8), is marked with a star or other symbol; 12 dark blue “triple-letter” squares, and 24 light blue “double-letter” squares. In 2008, Hasbro changed the colors of the premium squares to orange for TW, red for DW, blue for DL, and green for TL. Despite this, the unique premium square color scheme is still the preferred scheme for Scrabble boards used in tournaments.
In an English-language set, the game contains 100 tiles, 98 of which are marked with a letter and a point worth ranging from 1 to 10. The number of points of every lettered tile is based on the letter’s frequency in Standard English writing; usually used letters such as vowels are worth one point, while less common letters score higher, with Q and Z each worth 10 points. The game also has two blank tiles that are unmarked and carry no point value. The blank tiles can be used as substitute for several letters; once laid on the board, however, the choice is set. Other language sets use different letter set distributions with dissimilar point values.
The tiles are usually made of wood or plastic and are 19 by 19 millimeters (0.75 in × 0.75 in) square and 4 mm (0.16 in) thick, making them slightly smaller than the squares on the board. Just the rosewood tiles of the deluxe edition vary the width up to 2 mm (0.08 in) for different letters. Travelling versions of the game often have smaller tiles (e.g. 13 mm × 13 mm (0.51 in × 0.51 in)); from time to time they are magnetic to stay them in place. The capital letter is printed in black at the centre of the tile face and the letter’s point value printed in a smaller font at the bottom right corner.
The first played word must be at least two letters long, and cover H8 (the center square). Thereafter, any move is made by using one or more tiles to place a word going on the board. This word may or may not use one or extra tiles already onto the board, but must join with the cluster of tiles already on the board.
This can be achieved in a number of ways (in what follows, it is implicit that the word JACK has been played on a previous turn; letters in parenthesis stand for tiles already on the board):
- adding up one or more letters to an existing word, e.g. (JACK)S, HI(JACK), HI(JACK)ING.
- “Hooking” a word and playing perpendicular to the word, e.g. playing IONIZES with the S hooked on (JACK) to make (JACK)S.
- Playing perpendicular to a word, e.g. (JACK), then YEU(K)Y through the K.
- Playing parallel to a word(s) forming a number of short words, e.g. CON played under (JACK) that to make (J)O and (A)N.
Any combination of these is allowed in a play, as long as all the letters placed on the board in one play lie in one row or column and are linked by a main word, and any run of tiles on two or more successive squares along a row or column constitutes a valid word.
Either on the first turn or on subsequent turns, words may read either left-to-right or top-to-bottom. The Diagonal plays are not allowed.
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The score for any play is determined this way:
- Each new word formed in a play is scored singly, and then those scores are added up. The price of each tile is indicated on the tile, and blank tiles are worth zero points.
- The major word (defined as the word contains every played letter) is scored. The letter values of the tiles are added up, and tiles placed on DLS and TLS are doubled and tripled in value, respectively. Tiles placed on DWS or TWS squares double or triple the value of the word(s) that include those tiles.
- If any “hook” words are played (e.g. playing ANEROID as “hooking” the A to BETTING to make ABETTING), the scores for every word are added separately. This is common for “parallel” plays that make up to eight words in one turn.
- Premium squares be relevant only when newly placed tiles cover them. Any subsequent plays do not count those premium squares.
- If a player makes a play where the major word covers two DWS squares, the value of that word is doubled, and then redoubled (i.e. 4× the word value). Also, if the main word covers two TWS squares, the value of that word is tripled, and then retripled (9× the word value). Such plays are often referred to as “double-doubles” and “triple-triples” in that order. It is theoretically possible to achieve a play covering three TWS squares (a 27× word score), although this is extremely improbable with no constructive setup and collaboration. Plays covering a DWS and a TWS at the same time (6× the word value, or 18× if a DWS and two TWS squares are covered) are only possible if a player misses the center star on the first turn, and the play goes uncontested (this is suitable under North American tournament rules).If you want play well just go to this link scrabble word builder.
- Lastly, if seven tiles have been laid on the board in one turn (known as a “bingo” in North America, a “scrabble” in Spain and France, and a “bonus” elsewhere, after all of the words formed have been scored, 50 bonus points are added.
When the letters to be drawn have run out, the final play can often determine the winner. This is particularly the case in close games with more than two players.